stavros
21/02/2006, 10h21
Download : http://rapidshare.de/files/16344044/RoadAtlanta.rar.html
Excellent tracé (à mon gout) converti de SCGT.
(extrait du readme)
Road Atlanta - A Sports Car GT game original track by Electronic Arts
A conversion from F1C to rFactor
Version 1.0 completed in Feb 2006
Game Patch Level 1070
Original Track Author: ISI
Conversion By: Bud Lucas using 3D SimEd
Assisted By: SandyK, James Burroughs, Philrob and test driver Jose Swervo.
This conversion is just a 'Tide Me Over' for all us SCGT fans until a proper scratch build track can be made, my meager talents restrict me to conversions only.
Bugs: This is a Work In Progress
All DX settings have been tested, work was done using the DX8 setting so there might be problems at DX9, not all video cards perform the same.
The second group of startlights are not glowing in game, but they do in 3d SimEd?? Must be something in the scn file that is missing.
The shadows are not working properly, much work remains in this area.
Track night lighting has not been activated but vision during night races is still good.
Pit speeding penalties are not activated as they are beyond my skill to turn on.
The rolling start feature is working but the pace car starts from the wrong location. Maybe one of the more talented people at WGTL can correct this.
http://www.worldgtleague.com/AutoIndex/index.php?dir=rFactor%20Files/Tracks/
Excellent tracé (à mon gout) converti de SCGT.
(extrait du readme)
Road Atlanta - A Sports Car GT game original track by Electronic Arts
A conversion from F1C to rFactor
Version 1.0 completed in Feb 2006
Game Patch Level 1070
Original Track Author: ISI
Conversion By: Bud Lucas using 3D SimEd
Assisted By: SandyK, James Burroughs, Philrob and test driver Jose Swervo.
This conversion is just a 'Tide Me Over' for all us SCGT fans until a proper scratch build track can be made, my meager talents restrict me to conversions only.
Bugs: This is a Work In Progress
All DX settings have been tested, work was done using the DX8 setting so there might be problems at DX9, not all video cards perform the same.
The second group of startlights are not glowing in game, but they do in 3d SimEd?? Must be something in the scn file that is missing.
The shadows are not working properly, much work remains in this area.
Track night lighting has not been activated but vision during night races is still good.
Pit speeding penalties are not activated as they are beyond my skill to turn on.
The rolling start feature is working but the pace car starts from the wrong location. Maybe one of the more talented people at WGTL can correct this.
http://www.worldgtleague.com/AutoIndex/index.php?dir=rFactor%20Files/Tracks/