lock Message WIP - TRACK - Bugatti by ECAR v0.98

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01 Mai 2016 12:13 - 26 Jui 2016 09:21 #1774 par MaD_King
WIP - TRACK - Bugatti by ECAR v0.98 a été créé par MaD_King
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Téléchargement

Notes of v0.98



General overhauling of track appearance.
Fixed an issue which AI cars never turns their headlights on, used a threshold to force lights on at 7h30PM.
Fixed some wrong textures mapping in boxes building.
Included Visgroups to track-side objects to take advantage of Circuit Detail menu (performance purposes).
Inserted structures for fuel hoses and pit support (Visgroups = Full or High Circuit detail).
Corrected misplaced back-garage doors of main pit building.
Re-modelled Dunlop Curve (T1) and main straight to smooth excessive bumping.
Corrected some gaps between boxes wall and the tarmac surface and the white lines on it.
Inserted NoRainZone objects to block rain in boxes, covered grandstand and etc.
Corrected some grandstands proportions (previous 3D models were smaller than real).
Added ISI bus and trailers, flags and some details to improve environment.
Added human spectators in grandstands and yards increasing amount from free practice to race session.
Painted sponsors on the walls.
Corrected several textures saturation and brightness (albedo map).
Reworked grass areas.
Replaced tyre-barriers low-resolution textures to a better one.
Corrected Load-out of high poly elements as tyre barriers (performance purposes).
Converted a number objects from Max Normals to Gmotor Normals by detaching smooth groups as elements.
Reworked wet tarmac effects trying to emulate puddles.
Modified tyre mark textures which was messed in previous version.
Reworked tarmac dry texture to respond correctly to overall sun light and increased fresnel level.
Minor corrections on several objects as fences and walls geometry and mapping.
Remodelled pit lane and included Michelin tarmac stripe.
Added Porsche Experience Center building and corrected surrounding topography.
Reduced height of cut-track obstacles at S du Chemin in order to avoid URD prototypes to roll over in certain circumstances.
Improved gravel-tarmac transition.


Core i5, 16Go de RAM, LCD 24" Asus VG248QE, nVidia 1080TI 11Go AORUS, Pédalier VPP 3 pédales, Volant Augury OSW Direct Drive 20Nm + OSP WR1 D-Shape, Windows 10 64bits & Oculus Rift
Dernière édition: 26 Jui 2016 09:21 par MaD_King.
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04 Mai 2016 08:34 #1801 par MaD_King
Réponse de MaD_King sur le sujet WIP - TRACK - Bugatti by ECAR v0.98
Version 0.95

Notes of v0.95


Unfortunately I'm still unfamiliar with *.rcmp update method so I apologize for this full download again.

Fixed "sinking" GMTs due some TDF file erros (cars jumping or sinking)
Fixed garage doors issue (now one team has 3 pit bails as real Le Mans track - all three doors will be opened when an single car of the team car is selected)
Fixed annoying line in distant trees textures due incorrect uvw mapping.
Changed mipmap bias of some blurred grass textures
A bit improved gravel-tarmac transition
Remodeled Bridge on back straight and new textures for it.
Albedo map corrected for 9 track textures
Few AIW corrections
Increased Clip Planes of several trackside cameras (*.CAM) due the incorrect clipping of far objects as horizon trees.
Renamed package to make easy finding.
Inserted current version in loading screen for better control.



Notes of v0.94

Adjusted (reduced) rumblestrips generic grip.
Adjusted main tarmac TDF parameters (tyre wear)
Corrected wrong cube reflections on the main tarmac.
Corrected wrong TDF entry for the main realroad material (feeling of driving improved)
Corrected alien black square in main straight.
Garage depth increased to 2.9 meters before AI steering.
Corrected AIW lefthanded pit entry.


Core i5, 16Go de RAM, LCD 24" Asus VG248QE, nVidia 1080TI 11Go AORUS, Pédalier VPP 3 pédales, Volant Augury OSW Direct Drive 20Nm + OSP WR1 D-Shape, Windows 10 64bits & Oculus Rift
Le sujet a été verrouillé.
Plus d'informations
26 Jui 2016 09:19 #2464 par MaD_King
Réponse de MaD_King sur le sujet WIP - TRACK - Bugatti by ECAR v0.98
Version 0.98
www.mediafire.c...rfcmp

Notes of v0.98



General overhauling of track appearance.
Fixed an issue which AI cars never turns their headlights on, used a threshold to force lights on at 7h30PM.
Fixed some wrong textures mapping in boxes building.
Included Visgroups to track-side objects to take advantage of Circuit Detail menu (performance purposes).
Inserted structures for fuel hoses and pit support (Visgroups = Full or High Circuit detail).
Corrected misplaced back-garage doors of main pit building.
Re-modelled Dunlop Curve (T1) and main straight to smooth excessive bumping.
Corrected some gaps between boxes wall and the tarmac surface and the white lines on it.
Inserted NoRainZone objects to block rain in boxes, covered grandstand and etc.
Corrected some grandstands proportions (previous 3D models were smaller than real).
Added ISI bus and trailers, flags and some details to improve environment.
Added human spectators in grandstands and yards increasing amount from free practice to race session.
Painted sponsors on the walls.
Corrected several textures saturation and brightness (albedo map).
Reworked grass areas.
Replaced tyre-barriers low-resolution textures to a better one.
Corrected Load-out of high poly elements as tyre barriers (performance purposes).
Converted a number objects from Max Normals to Gmotor Normals by detaching smooth groups as elements.
Reworked wet tarmac effects trying to emulate puddles.
Modified tyre mark textures which was messed in previous version.
Reworked tarmac dry texture to respond correctly to overall sun light and increased fresnel level.
Minor corrections on several objects as fences and walls geometry and mapping.
Remodelled pit lane and included Michelin tarmac stripe.
Added Porsche Experience Center building and corrected surrounding topography.
Reduced height of cut-track obstacles at S du Chemin in order to avoid URD prototypes to roll over in certain circumstances.
Improved gravel-tarmac transition.


Core i5, 16Go de RAM, LCD 24" Asus VG248QE, nVidia 1080TI 11Go AORUS, Pédalier VPP 3 pédales, Volant Augury OSW Direct Drive 20Nm + OSP WR1 D-Shape, Windows 10 64bits & Oculus Rift
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